78 sonuçtan 1-16 arası gösteriliyor
Ürünler
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O_01-02
Aerodynamics and Design
O_01-02It shows the effect of vehicles in different forms on the road. As the form of the vehicle gets longer and higher, it is affected differently, slowing down or speeding up. Observe how vehicle design changes the concept of aerodynamics. Examines the effect of wind on vehicles during travel.
O_01-02 -
IC_19-02
Agriculture Map of Turkey
IC_19-02Thanks to the diversity of climates in Turkey, there are many different agricultural products. Visitors place the provinces on the map of Turkey on the touch screen. The agricultural product of each correctly placed province is reflected on the map of Turkey on the screen.
IC_19-02 -
MM_01-02
Ali Baba’s Farm Story House
MM_01-02In the setup, the Ali Baba model tells fairy tales to the visitors at 10 minute intervals. Visitors can sit on cushions on the floor and listen to the stories.
MM_01-02 -
TB_01-02
Anaphormic Mirror
TB_01-02Anamorphosis is the ability to perceive drawings, photographs, paintings or
objects that do not appear to have a specific shape
only by looking at them from a special point of view or with a mirror. When the cylindrical mirror is placed in the center of the table containing the anamorphic picture
, the image
is collected on the cylindrical mirror as a result of the reflection of light. The scattered image, which is not
understood on the table, is clearly
seen on the mirror. This
system consisting of a cylindrical mirror and an anamorphic image is called an anamorphic mirror.TB_01-02 -
MM_11-02
Animal Sounds
MM_11-02It is a device where visitors get information about animals, another part of the ecosystem. There are 10 buttons with animal figures on the table. Whichever button the visitor touches, the sound of that animal
is heard simultaneously.MM_11-02 -
MM_07-02
Animals
MM_07-02The visitor learns by seeing models of animals living in different ecosystems. The reason why the bird speaks is that some bird species can live in the air, on land and in the sea. The visitor learns this information from the trainer.
MM_07-02 -
O_07-02
Automotive from Past to Present (let’s put it in the center)
O_07-02The visitor rotates the rotating disk on a round cutout panel. With the rotation of the user, the rotating disk reflects the development of automotive history from the past to the present on the screen. Thus, the visitor has the opportunity to examine the automotive history and observe its development.
O_07-02 -
O_14-02
Automotive Technologies
O_14-02Visitors will have an idea about autonomous cars that will be integrated into our lives in the future, environmentally friendly cars that run on electricity
, etc. and will compare today’s technology with
the automobile technologies of the future.O_14-02 -
O_15-02
Autonomous Car
O_15-02Visitors will experience how a
vehicle moves without human control, while reinforcing their knowledge of autonomous vehicles
. How the environment is perceived from both the passenger’s eyes and the vehicle computer’s eyes
will be projected on the screen in a user-selectable way. In this way, visitors will be able to grasp the working mechanisms of the sensors used in autonomous vehicles
.O_15-02 -
MM_05-02
Balance
MM_05-02Visitors develop their motor skills by trying to balance on the balance board and cross over the board.
MM_05-02 -
MM_16-02
Ball Pool
MM_16-02Visitors enter the ball pool and try to find one of the animal bracelets
among the balls. They can take it and keep it as a souvenirMM_16-02 -
O_03-02
Battery
O_03-02Visitors examine different types of batteries and get detailed information. They examine which batteries are rechargeable and which battery is more efficient. They examine the distance the efficient one will travel.
O_03-02 -
T_03-02
Big Data
T_03-02Visitors select topics such as health, environment, education, employment, etc. and the information they can view on a city basis. Then, they will be able to view the appropriate cities in cities A, B, C, D and find their ideal living spaces. In this unit, which includes a digital game, how big data is processed and transformed into functional information will be explained to visitors with examples.
T_03-02 -
T_04-02
Biodegradable Materials
T_04-02To find out how long it takes for representative pieces of waste to decompose in nature, visitors place them in the appropriate slot in the unit setup. By filling all the slots and pressing the check button, they can learn which type of waste decomposes and how long it takes by following the visual stimuli.
T_04-02 -
TD_02-02
Biodiversity Conservation
TD_02-02Through interactive games and multimedia, visitors will learn about the conditions that are effective in the formation of biodiversity, the damages caused by GMO products to nature, and the duties and responsibilities of people to protect the balance of nature.
TD_02-02 -
T_02-02
Biomimicry
T_02-02Visitors select a photo representing a material sample from the table’s containers. They match the photo with the images on the table and place it in the RFID reader area next to the appropriate one. If the match is correct, a light turns on and they can read the description.
T_02-02