100 sonuçtan 1-16 arası gösteriliyor
Ürünler
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IC_10-02
Air Pollution
IC_10-02It is a device in which air pollution is shown as animation according to years. The arm moved from the rail on the table moves back and forth between 1900 and 2100. When we bring the lever to the time we want to see, the air pollution animation of that day plays on the screen on the wall.
IC_10-02 -
H_09-02
Aircraft Control
H_09-02The visitor will touch and move the control points of the airplane in the open part of the device and in this way he/she will be able to see the change in the movements of the airplane in the lantern. Thus, they will witness the effect of the control points not only on the surface they touch but also on the airplane.
H_09-02 -
U_01
Astronot Anı Köşesi
U_01Ay yüzeyi üzerinde bulunan astronot maketine giren kişinin, arka fonda
bulunan Ay’dan uzayın görüntüsü olacak şekilde fotoğrafları çekilir. Ay
yüzeyi üzerinde yürünebilir malzemeden ve gerçeğine benzer bir şekilde
yapılmıştırU_01 -
AF_03-02
Avalanche Simulator
AF_03-02In the avalanche simulator, the visitor starts the snowfall in the simulation model by pressing the button on the table. An avalanche is formed by spraying the accumulated snow (ball). In one of the two separate models, there is a terrain without vegetation, and in the other there is a terrain with trees and barriers. The visitor observes the differences between the two models and examines the effects of deforestation on avalanche damage.
AF_03-02 -
DM_19-02
Ball Launching Unit
DM_19-02Visitors lift the big ball about 1 m by pulling the string. When released, the air we move passes through pipes of different widths and compresses the air at the bottom, launching the tennis ball connected at the bottom into the air. The force that moves the small ball is the pressure of the air.
DM_19-02 -
E_02-02
Biofuels
E_02-02Visitors can see through a screen with videos showing how biofuels are produced by matching the surrounding signs with the rotating disk. When the disk is rotated, the top image is illuminated, triggering a video animation loop that runs on the monitor. Visitors learn what kind of fuels are made from selected biomass sources.
E_02-02 -
DM_11-02
Bridge Building
DM_11-02Visitors, alone or with other visitors, build a bridge by connecting the pieces. They can walk across the bridge.
DM_11-02 -
E_01-02
Bulb Types
E_01-02It is a device that deals with the selection of economical light bulbs based on the amount of electricity consumed by different types of light bulbs. There are 3 different types of light bulbs on the table: incandescent lamp, CFL (fluorescent), LED. To produce the same amount of light, LED bulb needs 9 W, CFL needs 13 W and incandescent lamp needs 60 W electricity.
E_01-02 -
IC_14-02
Carbon Footprint
IC_14-02The user presses the buttons on the foot-shaped device where the activities they do in daily life are written. With the gradual led, the user learns which activity consumes more carbon footprint.
IC_14-02 -
DM_01-02
Caretta Caretta from waste
DM_01-02The beaches are one of the important breeding centers of Caretta Carettas. The loggerheads identified with the beaches have been transformed into an iconic sculpture with waste.
DM_01-02 -
E_18-02
Clean Energy House
E_18-02The clean energy house setup is a game-based setup. A house model has two screens on opposite sides of the model, one displaying the garden and the other the living room. The screens are turned off and
is activated via the buttons in front of them.E_18-02 -
IC_13-02
Climate and Wind Map
IC_13-02It is a device about climate types and wind types in Turkey. The visitor learns the location and characteristics of climate and wind types in Turkey through the buttons on the table.
IC_13-02 -
IC_12-02
Climate Challenge
IC_12-02While visitors watch the causes and consequences of climate change from the acrylic sphere placed to represent our world, they answer a question-and-answer application that teaches us what we need to do to reduce our carbon footprint with the question-and-answer content that will appear on the screens and they will be scored.
IC_12-02 -
IC_11-02
Climate Log
IC_11-02Trees can live for hundreds, sometimes even thousands of years. During this long life, a tree can face a variety of environmental
conditions: wet years, dry years, cold years, hot years, early frosts, forest fires, etc. The
age rings of a tree tell us about the age of the tree and the regional climate in the years it lived.
The visitor can predict the climatic conditions in those years based on the shapes and colors of the tree rings.IC_11-02 -
IC_01-02
CO2 Cycle Game
IC_01-02The unit consists of a screen and a smart table system with RFID sensors in front of it and AR blocks with table-sensitive RFID tags. On the screen, in line with the game scenario, the natural carbon cycle and the human factor affecting it, carbon emissions from various production and actions are interactively conveyed. In order to create interaction, the blocks are placed on the table following the steps shown on the screen.
IC_01-02 -
E_05-02
Complete Circuit
E_05-02By holding the two conductive hand figures and, if necessary, holding hands with another visitor, visitors experience the completion of the current through their own bodies. As a visual stimulus, the light bulb lights up when the circuit is completed and a current meter accompanying the bulb measures the voltage and allows the visitor to read it on the display panel.
E_05-02