Ürünler

100 sonuçtan 1-16 arası gösteriliyor

Ürünler

  • IC_10-02

    Air Pollution

    IC_10-02

    It is a device in which air pollution is shown as animation according to years. The arm moved from the rail on the table moves back and forth between 1900 and 2100. When we bring the lever to the time we want to see, the air pollution animation of that day plays on the screen on the wall.

  • H_09-02

    Aircraft Control

    H_09-02

    The visitor will touch and move the control points of the airplane in the open part of the device and in this way he/she will be able to see the change in the movements of the airplane in the lantern. Thus, they will witness the effect of the control points not only on the surface they touch but also on the airplane.

  • U_01

    Astronot Anı Köşesi

    U_01

    Ay yüzeyi üzerinde bulunan astronot maketine giren kişinin, arka fonda
    bulunan Ay’dan uzayın görüntüsü olacak şekilde fotoğrafları çekilir. Ay
    yüzeyi üzerinde yürünebilir malzemeden ve gerçeğine benzer bir şekilde
    yapılmıştır

  • AF_03-02

    Avalanche Simulator

    AF_03-02

    In the avalanche simulator, the visitor starts the snowfall in the simulation model by pressing the button on the table. An avalanche is formed by spraying the accumulated snow (ball). In one of the two separate models, there is a terrain without vegetation, and in the other there is a terrain with trees and barriers. The visitor observes the differences between the two models and examines the effects of deforestation on avalanche damage.

  • DM_19-02

    Ball Launching Unit

    DM_19-02

    Visitors lift the big ball about 1 m by pulling the string. When released, the air we move passes through pipes of different widths and compresses the air at the bottom, launching the tennis ball connected at the bottom into the air. The force that moves the small ball is the pressure of the air.

  • E_02-02

    Biofuels

    E_02-02

    Visitors can see through a screen with videos showing how biofuels are produced by matching the surrounding signs with the rotating disk. When the disk is rotated, the top image is illuminated, triggering a video animation loop that runs on the monitor. Visitors learn what kind of fuels are made from selected biomass sources.

  • DM_11-02

    Bridge Building

    DM_11-02

    Visitors, alone or with other visitors, build a bridge by connecting the pieces. They can walk across the bridge.

  • E_01-02

    Bulb Types

    E_01-02

    It is a device that deals with the selection of economical light bulbs based on the amount of electricity consumed by different types of light bulbs. There are 3 different types of light bulbs on the table: incandescent lamp, CFL (fluorescent), LED. To produce the same amount of light, LED bulb needs 9 W, CFL needs 13 W and incandescent lamp needs 60 W electricity.

  • IC_14-02

    Carbon Footprint

    IC_14-02

    The user presses the buttons on the foot-shaped device where the activities they do in daily life are written. With the gradual led, the user learns which activity consumes more carbon footprint.

  • DM_01-02

    Caretta Caretta from waste

    DM_01-02

    The beaches are one of the important breeding centers of Caretta Carettas. The loggerheads identified with the beaches have been transformed into an iconic sculpture with waste.

  • E_18-02

    Clean Energy House

    E_18-02

    The clean energy house setup is a game-based setup. A house model has two screens on opposite sides of the model, one displaying the garden and the other the living room. The screens are turned off and
    is activated via the buttons in front of them.

  • IC_13-02

    Climate and Wind Map

    IC_13-02

    It is a device about climate types and wind types in Turkey. The visitor learns the location and characteristics of climate and wind types in Turkey through the buttons on the table.

  • IC_12-02

    Climate Challenge

    IC_12-02

    While visitors watch the causes and consequences of climate change from the acrylic sphere placed to represent our world, they answer a question-and-answer application that teaches us what we need to do to reduce our carbon footprint with the question-and-answer content that will appear on the screens and they will be scored.

  • IC_11-02

    Climate Log

    IC_11-02

    Trees can live for hundreds, sometimes even thousands of years. During this long life, a tree can face a variety of environmental
    conditions: wet years, dry years, cold years, hot years, early frosts, forest fires, etc. The
    age rings of a tree tell us about the age of the tree and the regional climate in the years it lived.
    The visitor can predict the climatic conditions in those years based on the shapes and colors of the tree rings.

  • IC_01-02

    CO2 Cycle Game

    IC_01-02

    The unit consists of a screen and a smart table system with RFID sensors in front of it and AR blocks with table-sensitive RFID tags. On the screen, in line with the game scenario, the natural carbon cycle and the human factor affecting it, carbon emissions from various production and actions are interactively conveyed. In order to create interaction, the blocks are placed on the table following the steps shown on the screen.

  • E_05-02

    Complete Circuit

    E_05-02

    By holding the two conductive hand figures and, if necessary, holding hands with another visitor, visitors experience the completion of the current through their own bodies. As a visual stimulus, the light bulb lights up when the circuit is completed and a current meter accompanying the bulb measures the voltage and allows the visitor to read it on the display panel.

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