ANTALYA

47 sonuçtan 17-32 arası gösteriliyor

ANTALYA

  • SS_03-02

    Electricity from Mud

    SS_03-02

    Electricity generation from mud is explored through the model and the slide on the table. The slider on the table is moved to the right side to start the combustion process. When the slider is moved to the far right, the leds in the combustion unit light up. After 3 seconds, the leds inside the house light up. It is discovered that electricity is generated from the combustion unit.

  • O_20-02

    Fuels

    O_20-02

    At the station where the changes and developments in automobile fuels from past to present are explained in terms of gasoline, diesel, biofuel,
    electricity, natural gas and LPG, visitors will be able to distinguish which fuel is used in which type of
    automobiles, compare their reserve amounts, their differences from each other, their efficiency during
    combustion, their emissions to the environment, etc.

  • T_08-02

    Hologram Technology

    T_08-02

    While the visitor has an interactive experience with the kiosk to access the information content prepared for him/her, he/she can examine the images of dinosaurs as presented in 3D by holographic image technology with the holobox. The combination of pre-human animals and advanced hologram technology is intended to create a contrast.

  • TD_12-02

    Hydroponic Agriculture

    TD_12-02

    Visitors play a question and answer game about aquaponics, aeroponics and hydroponics, which are soilless agriculture methods from 3 different touch screens. They learn the differences and similarities between the methods and compete with their friends.

  • TD_08-02

    Irrigation Methods

    TD_08-02

    It is a device where the amount of water used in agricultural irrigation methods is displayed volumetrically. When the button is pressed, the amount of water proportional to the amount of water used in the selected irrigation methods will be drawn from the tank.

  • R_06-02

    Lego Robot

    R_06-02

    In the setup, the articulated particles that make up the Lego product will be presented to the visitor as an assembled robot, and the visitor will give the robot a function by coding on the kiosk screen.

  • O_10-02

    Let’s Examine the Engine

    O_10-02

    There are 3 different engine sections in the setup. These engine sections are fossil fuel engine, hybrid engine and electric engine sections. Visitors can compare different engine systems and at the same time get information about their working principles.

  • R_14-02

    Magic Picture

    R_14-02

    Visitors blur an image of their choice on the touch screen in front of them. Visitors interact and experience the human figure on the screen. Thus, they can both have fun and learn about art and technology at the same time.

  • R_07-02

    Mars Surface and Mars Rover

    R_07-02

    The installation consists of an exploration area prepared to represent the surface of the planet Mars, a surface exploration robot and visuals representing the exploration samples. Visitors should be able to control the rover with the remote control on the scaled Mars surface, and when they go near the samples found on Mars on the surface, they should be able to observe these samples and information on the digital screen. The exploration area is a defined area prepared from a sand-like material on an elevation.

  • R_08-02

    Metaverse

    R_08-02

    From the touch screen, users first select one of the previously loaded locations. They can place items in the space with their movements on the screen in front of them and navigate around the space.

  • SS_08-02

    Microplastics

    SS_08-02

    Visitors place plexi pieces containing microplastic sources and microplastic sample images on the illuminated table. With the effect of light, the faded graphic images become visible and are examined by the visitor. Sources that cause microplastic formation are learned.

  • MM_06-02

    Pairing

    MM_06-02

    The setup consists of 9 3×3 rectangular prisms with black and white images that are expected to be matched as necessary. The user is asked to bring these images one below the other.

  • T_09-02

    Pixel

    T_09-02

    Visitors press their bodies against one side of the Pixel wall, pushing certain blocks and pins through the frame and creating an image on the other side. There is also a media kiosk connected to the pixel walls with real life examples of high resolution and low resolution images. The images will be the same, but you can zoom in to see incredible detail in high resolution.

  • O_13-02

    Race Your Car

    O_13-02

    Visitors who design their own cars observe the differences of their car designs and their effects in the race with the racing simulator.

  • O_16-02

    Regenerative Brake

    O_16-02

    Regenerative braking system is an energy recovery mechanism that allows the moving vehicle to generate electricity during braking. Participants will charge the battery using the gas and brake pedals in the setup and
    will be able to watch the flow of electricity from the battery to the motor that turns the wheel.

  • TD_07-02

    Robotic Bee

    TD_07-02

    The visitor will direct the robotic bees in the game controlled by the joystick and they will be able to observe how they carry the pollen on the bees to other plants by allowing them to land on the plant, thus they will experience how bees take part in the pollination of plants.

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