36 sonuçtan 17-32 arası gösteriliyor
ŞANLIURFA
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E_13-02
Kinetic Energy
E_13-02Visitors generate electricity with motion energy by pedaling on the bicycle. The conversion of the generated energy into electricity is displayed graphically on the screen.
E_13-02 -
DM_09-02
Kinetic Wind Power
DM_09-02It is an axis-centered kinetic weathervane assembly, whose momentum is driven by the wind. Visitors notice the action that occurs when the kinetic sculptures move with the force of the wind.
DM_09-02 -
AF_10-02
Light Pollution
AF_10-02Through the touch screen on the table, the visitor manages the light pollution in the city through the interactive game. The visitor recognizes the sources of light pollution and experiences mitigation practices.
AF_10-02 -
E_14-02
Nuclear Energy
E_14-02A city’s energy needs vary according to the season and time of day. You are expected to plan the energy you will produce with this information. You are asked to select a season and time of day from the unit. You can then control it by raising the control bars to release energy and lowering them to reduce it. If you produce too much energy, the unit’s alarm will sound and the reactor will stop working.
E_14-02 -
DM_15-02
Orchestra
DM_15-02Visitors will hear the rhythms of different instruments through the buttons. They will be able to make their own music by pressing multiple buttons at the same time.
DM_15-02 -
AF_15-02
Ozone Layer
AF_15-02It is an interactive device in which the change in the ozone layer over Antarctica over the years is reflected on the half-world globe on the table. The year slider starts from 1979 and continues until the year with the most recent data.
AF_15-02 -
H_03-02
Paper Airplanes
H_03-02Visitors will take paper from the hopper and design an airplane. They will be able to make their own design or they will be able to benefit from the sample designs in the area. They will drop their designed airplanes on the launching device and adjust the angle by turning the lever to aim. When the tilt setting is ready, they will automatically fly the paper airplane by pressing the launch button.
H_03-02 -
DM_16-02
Pedal and Enlighten the World
DM_16-02By pedaling the bicycles, visitors convert kinetic energy into electrical energy and after a while the world model turns from gray to green and lights up.
DM_16-02 -
DM_14-02
Port Waste
DM_14-02It is a gamification of waste management. It is aimed to remove paper, metal, glass and plastic wastes from the harbor in accordance with their categories. The wastes collected from the port in the pool are placed in the boxes on the left by crane according to their colors.
DM_14-02 -
E_17-02
Power in the City
E_17-02Visitors arrange game pieces representing various power technologies on a smart media table that presents the energy needs of a typical city and the surrounding countryside. Each player, such as a city planner or manager, contributes to the animated model by selecting options involving power technologies. The table responds to the players’ inputs and shows the results of each choice.
E_17-02 -
E_19-02
Renewable Energy Types
E_19-02Renewable Energy is the energy obtained from the existing energy flow in continuous natural processes. Renewable energy sources can be listed as Solar, Wind, Biomass, Geothermal, Hydraulic, Hydrogen and Ocean Energy (Wave and Tidal). There is 1 touch screen in the unit. There is a question and answer application about sustainable energy types and information is given with animations.
E_19-02 -
AF_16-02
Richter Scale
AF_16-02On the table, there are buttons on the table that express 2023 Turkey -Syria Earthquake, 2020 Turkey Seferihisar Earthquake, 2010 Chile Earthquake, 2004 Indian Ocean Earthquake. In the device that works in the logic of the needle scale, the selected button is pressed. The needle on the desktop shows the magnitude of the earthquake, which is the energy equivalent of the event on this button.
AF_16-02 -
AF_11-02
Rocks
AF_11-02There are rock types on the circle. When the inner circle is rotated, only the circle slice of the rock on the open surface is visible. On the circle slice, there are short information and visuals about the properties of this rock. At the same time, the students reach detailed information about the rocks by examining the rock samples in the plexi boxes.
AF_11-02 -
E_10-02
Solar Energy
E_10-02The unit aims to reflect the light from the spotlight onto the solar panel through an angle adjustable mirror. It can be used by one person, or the airplane model can rotate more thanks to the stools made opposite each other.
E_10-02 -
E_09-02
Solar Power Plants
E_09-02The unit explains the system and the conversion of solar panels into electrical energy and shows the energy produced by the solar panels. The display has a welcome screen with instructions for use. The user touches the screen to start. It progresses by following the menu with language selection. With the interface design that visualizes the digital content, the user learns how solar panels produce energy and how this energy is converted into electrical energy with visuals and information texts.
E_09-02 -
DM_17-02
Swing
DM_17-02In this setup, where the swinging motion is tested in practice, one of the children starts swinging on the swing, when the child slows down, the swinging motion is passed to the child sitting across from him/her through the mechanism on the top and the child sitting across starts swinging without any effort. This movement continues reciprocally.
DM_17-02