ÜSKÜDAR

61 sonuçtan 1-16 arası gösteriliyor

ÜSKÜDAR

  • IC_19-02

    Agriculture Map of Turkey

    IC_19-02

    Thanks to the diversity of climates in Turkey, there are many different agricultural products. Visitors place the provinces on the map of Turkey on the touch screen. The agricultural product of each correctly placed province is reflected on the map of Turkey on the screen.

  • IC_10-02

    Air Pollution

    IC_10-02

    It is a device in which air pollution is shown as animation according to years. The arm moved from the rail on the table moves back and forth between 1900 and 2100. When we bring the lever to the time we want to see, the air pollution animation of that day plays on the screen on the wall.

  • H_09-02

    Aircraft Control

    H_09-02

    The visitor will touch and move the control points of the airplane in the open part of the device and in this way he/she will be able to see the change in the movements of the airplane in the lantern. Thus, they will witness the effect of the control points not only on the surface they touch but also on the airplane.

  • MM_07-02

    Animals

    MM_07-02

    The visitor learns by seeing models of animals living in different ecosystems. The reason why the bird speaks is that some bird species can live in the air, on land and in the sea. The visitor learns this information from the trainer.

  • O_07-02

    Automotive from Past to Present (let’s put it in the center)

    O_07-02

    The visitor rotates the rotating disk on a round cutout panel. With the rotation of the user, the rotating disk reflects the development of automotive history from the past to the present on the screen. Thus, the visitor has the opportunity to examine the automotive history and observe its development.

  • MM_05-02

    Balance

    MM_05-02

    Visitors develop their motor skills by trying to balance on the balance board and cross over the board.

  • O_03-02

    Battery

    O_03-02

    Visitors examine different types of batteries and get detailed information. They examine which batteries are rechargeable and which battery is more efficient. They examine the distance the efficient one will travel.

  • R_04-02

    Build Your Own Robot

    R_04-02

    It is an educational and fun set where you can build your own robot by combining parts. Suitable for robotics workshops and STEM Curriculum. There are two types as simple and advanced.

  • E_01-02

    Bulb Types

    E_01-02

    It is a device that deals with the selection of economical light bulbs based on the amount of electricity consumed by different types of light bulbs. There are 3 different types of light bulbs on the table: incandescent lamp, CFL (fluorescent), LED. To produce the same amount of light, LED bulb needs 9 W, CFL needs 13 W and incandescent lamp needs 60 W electricity.

  • IC_14-02

    Carbon Footprint

    IC_14-02

    The user presses the buttons on the foot-shaped device where the activities they do in daily life are written. With the gradual led, the user learns which activity consumes more carbon footprint.

  • MM_19-02

    Catch Me

    MM_19-02

    The device consists of a total of 50 buttons and 2 digital indicators.The visitor can compete with his friends or himself by trying to press the randomly lit buttons in the device.The score can be tracked on the digital indicator.

  • IC_13-02

    Climate and Wind Map

    IC_13-02

    It is a device about climate types and wind types in Turkey. The visitor learns the location and characteristics of climate and wind types in Turkey through the buttons on the table.

  • IC_12-02

    Climate Challenge

    IC_12-02

    While visitors watch the causes and consequences of climate change from the acrylic sphere placed to represent our world, they answer a question-and-answer application that teaches us what we need to do to reduce our carbon footprint with the question-and-answer content that will appear on the screens and they will be scored.

  • IC_11-02

    Climate Log

    IC_11-02

    Trees can live for hundreds, sometimes even thousands of years. During this long life, a tree can face a variety of environmental
    conditions: wet years, dry years, cold years, hot years, early frosts, forest fires, etc. The
    age rings of a tree tell us about the age of the tree and the regional climate in the years it lived.
    The visitor can predict the climatic conditions in those years based on the shapes and colors of the tree rings.

  • IC_01-02

    CO2 Cycle Game

    IC_01-02

    The unit consists of a screen and a smart table system with RFID sensors in front of it and AR blocks with table-sensitive RFID tags. On the screen, in line with the game scenario, the natural carbon cycle and the human factor affecting it, carbon emissions from various production and actions are interactively conveyed. In order to create interaction, the blocks are placed on the table following the steps shown on the screen.

  • E_05-02

    Complete Circuit

    E_05-02

    By holding the two conductive hand figures and, if necessary, holding hands with another visitor, visitors experience the completion of the current through their own bodies. As a visual stimulus, the light bulb lights up when the circuit is completed and a current meter accompanying the bulb measures the voltage and allows the visitor to read it on the display panel.

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