29 sonuçtan 1-16 arası gösteriliyor
ÜSKÜDAR
-
IC_10-02
Air Pollution
IC_10-02It is a device in which air pollution is shown as animation according to years. The arm moved from the rail on the table moves back and forth between 1900 and 2100. When we bring the lever to the time we want to see, the air pollution animation of that day plays on the screen on the wall.
IC_10-02 -
H_09-02
Aircraft Control
H_09-02The visitor will touch and move the control points of the airplane in the open part of the device and in this way he/she will be able to see the change in the movements of the airplane in the lantern. Thus, they will witness the effect of the control points not only on the surface they touch but also on the airplane.
H_09-02 -
E_01-02
Bulb Types
E_01-02It is a device that deals with the selection of economical light bulbs based on the amount of electricity consumed by different types of light bulbs. There are 3 different types of light bulbs on the table: incandescent lamp, CFL (fluorescent), LED. To produce the same amount of light, LED bulb needs 9 W, CFL needs 13 W and incandescent lamp needs 60 W electricity.
E_01-02 -
IC_14-02
Carbon Footprint
IC_14-02The user presses the buttons on the foot-shaped device where the activities they do in daily life are written. With the gradual led, the user learns which activity consumes more carbon footprint.
IC_14-02 -
IC_13-02
Climate and Wind Map
IC_13-02It is a device about climate types and wind types in Turkey. The visitor learns the location and characteristics of climate and wind types in Turkey through the buttons on the table.
IC_13-02 -
IC_12-02
Climate Challenge
IC_12-02While visitors watch the causes and consequences of climate change from the acrylic sphere placed to represent our world, they answer a question-and-answer application that teaches us what we need to do to reduce our carbon footprint with the question-and-answer content that will appear on the screens and they will be scored.
IC_12-02 -
IC_11-02
Climate Log
IC_11-02Trees can live for hundreds, sometimes even thousands of years. During this long life, a tree can face a variety of environmental
conditions: wet years, dry years, cold years, hot years, early frosts, forest fires, etc. The
age rings of a tree tell us about the age of the tree and the regional climate in the years it lived.
The visitor can predict the climatic conditions in those years based on the shapes and colors of the tree rings.IC_11-02 -
IC_01-02
CO2 Cycle Game
IC_01-02The unit consists of a screen and a smart table system with RFID sensors in front of it and AR blocks with table-sensitive RFID tags. On the screen, in line with the game scenario, the natural carbon cycle and the human factor affecting it, carbon emissions from various production and actions are interactively conveyed. In order to create interaction, the blocks are placed on the table following the steps shown on the screen.
IC_01-02 -
E_05-02
Complete Circuit
E_05-02By holding the two conductive hand figures and, if necessary, holding hands with another visitor, visitors experience the completion of the current through their own bodies. As a visual stimulus, the light bulb lights up when the circuit is completed and a current meter accompanying the bulb measures the voltage and allows the visitor to read it on the display panel.
E_05-02 -
IC_15-02
Distribution of Seasons
IC_15-02Seasons are formed because the Earth’s tilt towards the Sun changes along its orbit. The Earth’s axis is tilted by about 23 degrees and this tilt plays a critical role in the formation of the seasons. Using a turntable, you can observe which seasons occur in the northern and southern hemispheres in different months and explore the reasons for these changes.
IC_15-02 -
E_06-02
Electricity Consumption
E_06-02By turning the hand pedals, visitors, one or three at a time, can observe the operation of the instruments to which this energy is transferred by feeding the generator that converts the energy of movement into electrical energy by turning the pedals in the unit assembly. While turning the hand pedals, they observe how much they turn with the gradual led under the base. The light bulb, propeller and radio will continue to work as long as the visitors generate electricity.
E_06-02 -
DM_20-02
Floating Stone
DM_20-02It is a device that keeps the stone in the air with water pressure. Visitors realize the power of water pressure with the floating stone device.
DM_20-02 -
H_10-02
Fuels
H_10-02Visitors who will experience the station will understand the fuels used in aircraft and the reasons for which fuel is preferred for which aircraft.
H_10-02 -
IC_02-02
Garbage and Recycling
IC_02-02The visitor will find 5 augmented reality containers with categories of waste described on the touch screen. Some white, unmarked physical waste objects are present in the storage area. The visitor can scan them with RFID IDs to see exactly what they are. The waste objects symbolize different categories. Visitors should try to throw the waste objects into the correct container as soon as possible. The virtual containers will show in red or green whether they put the object in the right (green) or wrong (red) container.
IC_02-02 -
IC_16-02
Health Walk
IC_16-02The unit is shaped like a podium with light boxes and the images contained in each box. The boxes are pressure sensitive and give a sound/light warning. The aim is to avoid stepping on the boxes with images representing “harmful” content and to complete the walk by stepping on the boxes with “useful” content.
IC_16-02 -
H_06-02
How Do Wings Take Off?
H_06-02Visitors will activate the airflow by pressing the button. The visitor will observe the lifting of the wing under the influence of the air flow or wind force. The visitor will be able to adjust the wind speed with the 3-stage dial button and repeat the process by increasing the speed by one more step.
H_06-02