Ürünler

78 sonuçtan 17-32 arası gösteriliyor

Ürünler

  • O_06-02

    Brake Disc

    O_06-02

    In the interactive mechanical area where the brake system is modeled, visitors will try to stop or reduce the speed of the rotating disk
    by applying pressure on the brake. Visitors will learn about how the braking
    system in automobiles works and
    develop their perspective
    on the subject by examining the laws of physics that explain braking systems.

  • R_04-02

    Build Your Own Robot

    R_04-02

    It is an educational and fun set where you can build your own robot by combining parts. Suitable for robotics workshops and STEM Curriculum. There are two types as simple and advanced.

  • MM_19-02

    Catch Me

    MM_19-02

    The device consists of a total of 50 buttons and 2 digital indicators.The visitor can compete with his friends or himself by trying to press the randomly lit buttons in the device.The score can be tracked on the digital indicator.

  • O_09-02

    Crankshaft

    O_09-02

    Thanks to the device consisting of pistons, cylinder and crankshaft
    visitors will have knowledge and experience about the working
    principle of the crankshaft, which converts linear motion into circular motion, and at the same time establish the connection
    of the system in vehicles. In this application area, users will move the pistons up and down
    with their hands, then this movement will be transferred to the cylinder
    by the crankshaft and the cylinder will make the horse on the screen run.

  • O_12-02

    Design Your Car

    O_12-02

    With the help of 2 screens placed side by side, users have the opportunity to design their own cars. These design details also include interior accent options such as hybrid engine and electric motor.

  • O_04-02

    Differential

    O_04-02

    It has always been a matter of curiosity which laws of physics lie in the operation of the mechanical
    components specific to automobiles, which are a product of technological developments that make our lives easier. In this
    assembly, visitors comprehend how the differential system works in vehicles. They will learn the principles of physics
    underlying the movement of the wheels
    connected to the axles differently from each other according to the shape of the road.

  • TD_03-02

    Digital Pheromone Trap

    TD_03-02

    The visitor will be able to see the pests by pulling the plexi layers in the plexi box. At the same time, they will understand the logic of digital pheromone trapping with the video rotating on the screen and the graphic inside the trap.

  • T_07-02

    Digital Projection of Movement

    T_07-02

    Visitors will watch colors and patterns change as they move, creating a visual by giving direction and rhythm to the movement of the theme on the screen. By twirling, jumping or swinging your arms, you will feel like an artist creating a digital masterpiece.

  • R_02-02

    Dream or Reality?

    R_02-02

    When visitors look around with the tablet in the installation, they can see a space shuttle passing overhead. They may notice robots walking next to them. They can experience the artificial images created as if they were one with the space.

  • R_01-02

    Drone Tester

    R_01-02

    At the drone tester, visitors can learn the drone mechanism and navigate through the city animation on the screen.

  • IC_18-02

    Earth Wheel

    IC_18-02

    It is a device that deals with the layers and content of the soil. It works with a wheel system. There is a rotating table on the product and a smaller opaque table with only 1/6 of it open. The layers of the soil are written around the bottom plate. The curious layer is brought to 1/6 of the product and the properties of the soil are read.

  • O_05-02

    Electric Car

    O_05-02

    Visitors will encounter
    the design of the vehicle, an iconic exhibition element, placed vertically on the
    panel. Visitors will be able to comprehend the working principles of electric
    vehicles and distinguish
    the difference of electric vehicles from gasoline vehicles. In the arrangement supported by the kiosk, the user can select a desired area on the car, the selected area will be colored and the remaining
    areas will be blacked out.

  • SS_03-02

    Electricity from Mud

    SS_03-02

    Electricity generation from mud is explored through the model and the slide on the table. The slider on the table is moved to the right side to start the combustion process. When the slider is moved to the far right, the leds in the combustion unit light up. After 3 seconds, the leds inside the house light up. It is discovered that electricity is generated from the combustion unit.

  • MM_17-02

    Flight Simulator

    MM_17-02

    It is a device where visitors lie down and experience flying like a bird. On the screen, the image of the route they fly is displayed. The feeling of flight is strengthened by giving air through the pipes on the screen.

  • MM_13-02

    Fruit and Vegetable Arrange

    MM_13-02

    On the table, children
    learn about fruits and vegetables that grow on trees and on the ground. They attach bananas, apples, carrots and tomatoes to the trees and
    plants that grow with the rain.
    When the child attaches the fruit-vegetable model, it appears simultaneously on the projection.

  • O_20-02

    Fuels

    O_20-02

    At the station where the changes and developments in automobile fuels from past to present are explained in terms of gasoline, diesel, biofuel,
    electricity, natural gas and LPG, visitors will be able to distinguish which fuel is used in which type of
    automobiles, compare their reserve amounts, their differences from each other, their efficiency during
    combustion, their emissions to the environment, etc.

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