100 sonuçtan 65-80 arası gösteriliyor
Ürünler
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DM_03-02
Pipe Bells
DM_03-02Visitors tap on 8 pipes, each with different diameters and thicknesses, creating a rhythm with the different sounds emanating from all of them.
DM_03-02 -
DM_14-02
Port Waste
DM_14-02It is a gamification of waste management. It is aimed to remove paper, metal, glass and plastic wastes from the harbor in accordance with their categories. The wastes collected from the port in the pool are placed in the boxes on the left by crane according to their colors.
DM_14-02 -
E_17-02
Power in the City
E_17-02Visitors arrange game pieces representing various power technologies on a smart media table that presents the energy needs of a typical city and the surrounding countryside. Each player, such as a city planner or manager, contributes to the animated model by selecting options involving power technologies. The table responds to the players’ inputs and shows the results of each choice.
E_17-02 -
H_07-02
Propellers
H_07-02When the user stands at the table, he/she will press the start button on the control panel to start blowing air and adjust the blowing speed with the rotary knob. By turning the air blowing pipe at certain angles, it will create a wind effect on the turbines. They will discuss which turbine will have more revolutions and speed in an identical wind based on the values on the meters. Will be able to interpret the advantages of turbines according to their propeller shapes.
H_07-02 -
TIP_14
Protein Üretme Hattı
TIP_14Ziyaretçi masa üzerindeki butona basarak düzeneği aktif hale getirir. Ziyaretçilerden önündeki puzzle parçalarını ekranda gördüğü dizime karşılık gelecek şekilde sıralaması beklenir. Ziyaretçi aminoasitlerin gerek şeklinden gerekse isimlerinden yola çıkarak sıralamayı gerçekleştirir ve doğruluğunu butona basarak kontrol eder. Eğer doğru dizilim yaptıysa ekranda doğru işareti çıkar ve protein sentez aşamaları ekran üzerindeki animasyondan devam eder.
TIP_14 -
IC_08-02
Recycling and Segregation
IC_08-02The device positioned on the panel works with the help of gravity. There are stamps with paper, plastic, metal, glass images on them. The user circulates these stamps through the rails and throws them into the relevant recycling area. All stamps accumulate in these areas. With the help of the arm on the side, the stamps accumulated in this area fall down and the game is played again.
IC_08-02 -
E_19-02
Renewable Energy Types
E_19-02Renewable Energy is the energy obtained from the existing energy flow in continuous natural processes. Renewable energy sources can be listed as Solar, Wind, Biomass, Geothermal, Hydraulic, Hydrogen and Ocean Energy (Wave and Tidal). There is 1 touch screen in the unit. There is a question and answer application about sustainable energy types and information is given with animations.
E_19-02 -
AF_16-02
Richter Scale
AF_16-02On the table, there are buttons on the table that express 2023 Turkey -Syria Earthquake, 2020 Turkey Seferihisar Earthquake, 2010 Chile Earthquake, 2004 Indian Ocean Earthquake. In the device that works in the logic of the needle scale, the selected button is pressed. The needle on the desktop shows the magnitude of the earthquake, which is the energy equivalent of the event on this button.
AF_16-02 -
AF_11-02
Rocks
AF_11-02There are rock types on the circle. When the inner circle is rotated, only the circle slice of the rock on the open surface is visible. On the circle slice, there are short information and visuals about the properties of this rock. At the same time, the students reach detailed information about the rocks by examining the rock samples in the plexi boxes.
AF_11-02 -
U_09
Roket
U_09Ziyaretçiler bu düzenekte, bir roketin hangi bileşenlerden oluştuğunu inceler ve roketin karmaşık yapıya sahip olduğunun farkına varır. Uzayı ve farklı gezegenleri keşfetmek için roketlere ihtiyaç
duyduğumuzu fark edecektir.U_09 -
U_10
Roketini Yap ve Fırlat!
U_10Ziyaretçi roket yapım masasında yönergelere bakarak modelini tasarlar. Sonra roket fırlatma ünitesindeki akrilik hazneye roketini yerleştirir ve fırlatır. Fırlatma ünitesindeki dokunmatik ekrandan geri sayımı takip eder.
U_10 -
DM_02-02
Science and Energy House
DM_02-02It is a house of assemblies that aims to apply science and energy topics in a fun way. With steps with sensors, solar panels, mills, levers and cogs, children generate energy in a variety of ways and experience changes in the house.
DM_02-02 -
IC_03-02
Sea Cleanup Game
IC_03-02It is a device about the effect of waste in the seas on living creatures and their extinction time. The sea animation on the screen includes living creatures and garbage. Visitors collect the garbage with the lever and button on the table and beautify the sea in the animation.
IC_03-02 -
TIP_16
Sindirim Sistemi
TIP_16Ziyaretçi grafikte bulunan organları inceler ardından besin modelini düzenek üzerindeki raylı yollarda sürüklemeye başlar. Grafik üzerinde işaretlenmiş durak noktalarında (örneğin ‘‘Mide’’) durarak bulunduğu organ hakkında bilgi edinir.
TIP_16 -
TIP_15
Sıcaklık Yanılgısı
TIP_15Sıcaklık Yanılgısı düzeneği ile farklı sıcaklıklarda bulunan yüzeylere dokunularak, sıcaklık ile ilgili algı farklılıkları hissedilebilmektedir.Düzenek üzerinde yan yana bulunan halkalar, 3 ayrı bölgede farklı sıcaklıklarda tutulmaktadır. Kişi sıcak bölgeden, normal sıcaklıktaki bölgeye dokunduğunda elini soğuk, soğuk bölgeden normal sıcaklıktaki bölgeye dokunduğunda ise elini sıcak hissedebilmektedir. Ayrıca sistemde sıcaklıkları gösteren 3 adet dijital gösterge bulunmaktadır.
TIP_15 -
AF_19-02
Soil Pollution
AF_19-02The causes of soil pollution are experienced interactively through a screen on the table and moving parts integrated into this screen. The visitor recognizes the causes of soil pollution and their effects on the soil. The factors to be included in the 4 parts on the screen are pesticides, wastes, chemical fertilizers and wastewater. For each of these factors; there is an application animation on the screen divided into three, its effect on the soil and finally an animation of soil drought.
AF_19-02