ANTALYA

47 sonuçtan 1-16 arası gösteriliyor

ANTALYA

  • O_01-02

    Aerodynamics and Design

    O_01-02

    It shows the effect of vehicles in different forms on the road. As the form of the vehicle gets longer and higher, it is affected differently, slowing down or speeding up. Observe how vehicle design changes the concept of aerodynamics. Examines the effect of wind on vehicles during travel.

  • MM_01-02

    Ali Baba’s Farm Story House

    MM_01-02

    In the setup, the Ali Baba model tells fairy tales to the visitors at 10 minute intervals. Visitors can sit on cushions on the floor and listen to the stories.

  • TB_01-02

    Anaphormic Mirror

    TB_01-02

    Anamorphosis is the ability to perceive drawings, photographs, paintings or
    objects that do not appear to have a specific shape
    only by looking at them from a special point of view or with a mirror. When the cylindrical mirror is placed in the center of the table containing the anamorphic picture
    , the image
    is collected on the cylindrical mirror as a result of the reflection of light. The scattered image, which is not
    understood on the table, is clearly
    seen on the mirror. This
    system consisting of a cylindrical mirror and an anamorphic image is called an anamorphic mirror.

  • MM_11-02

    Animal Sounds

    MM_11-02

    It is a device where visitors get information about animals, another part of the ecosystem. There are 10 buttons with animal figures on the table. Whichever button the visitor touches, the sound of that animal
    is heard simultaneously.

  • O_14-02

    Automotive Technologies

    O_14-02

    Visitors will have an idea about autonomous cars that will be integrated into our lives in the future, environmentally friendly cars that run on electricity
    , etc. and will compare today’s technology with
    the automobile technologies of the future.

  • O_15-02

    Autonomous Car

    O_15-02

    Visitors will experience how a
    vehicle moves without human control, while reinforcing their knowledge of autonomous vehicles
    . How the environment is perceived from both the passenger’s eyes and the vehicle computer’s eyes
    will be projected on the screen in a user-selectable way. In this way, visitors will be able to grasp the working mechanisms of the sensors used in autonomous vehicles
    .

  • MM_16-02

    Ball Pool

    MM_16-02

    Visitors enter the ball pool and try to find one of the animal bracelets
    among the balls. They can take it and keep it as a souvenir

  • T_03-02

    Big Data

    T_03-02

    Visitors select topics such as health, environment, education, employment, etc. and the information they can view on a city basis. Then, they will be able to view the appropriate cities in cities A, B, C, D and find their ideal living spaces. In this unit, which includes a digital game, how big data is processed and transformed into functional information will be explained to visitors with examples.

  • T_04-02

    Biodegradable Materials

    T_04-02

    To find out how long it takes for representative pieces of waste to decompose in nature, visitors place them in the appropriate slot in the unit setup. By filling all the slots and pressing the check button, they can learn which type of waste decomposes and how long it takes by following the visual stimuli.

  • TD_02-02

    Biodiversity Conservation

    TD_02-02

    Through interactive games and multimedia, visitors will learn about the conditions that are effective in the formation of biodiversity, the damages caused by GMO products to nature, and the duties and responsibilities of people to protect the balance of nature.

  • T_02-02

    Biomimicry

    T_02-02

    Visitors select a photo representing a material sample from the table’s containers. They match the photo with the images on the table and place it in the RFID reader area next to the appropriate one. If the match is correct, a light turns on and they can read the description.

  • O_06-02

    Brake Disc

    O_06-02

    In the interactive mechanical area where the brake system is modeled, visitors will try to stop or reduce the speed of the rotating disk
    by applying pressure on the brake. Visitors will learn about how the braking
    system in automobiles works and
    develop their perspective
    on the subject by examining the laws of physics that explain braking systems.

  • O_12-02

    Design Your Car

    O_12-02

    With the help of 2 screens placed side by side, users have the opportunity to design their own cars. These design details also include interior accent options such as hybrid engine and electric motor.

  • TD_03-02

    Digital Pheromone Trap

    TD_03-02

    The visitor will be able to see the pests by pulling the plexi layers in the plexi box. At the same time, they will understand the logic of digital pheromone trapping with the video rotating on the screen and the graphic inside the trap.

  • T_07-02

    Digital Projection of Movement

    T_07-02

    Visitors will watch colors and patterns change as they move, creating a visual by giving direction and rhythm to the movement of the theme on the screen. By twirling, jumping or swinging your arms, you will feel like an artist creating a digital masterpiece.

  • R_01-02

    Drone Tester

    R_01-02

    At the drone tester, visitors can learn the drone mechanism and navigate through the city animation on the screen.

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