Ürünler

78 sonuçtan 49-64 arası gösteriliyor

Ürünler

  • MM_02-02

    Mirrors

    MM_02-02

    It is an area where visitors can see and learn bumps, pits and flat mirrors together. 3 mirrors are positioned side by side. Users can look at themselves.

  • MM_06-02

    Pairing

    MM_06-02

    The setup consists of 9 3×3 rectangular prisms with black and white images that are expected to be matched as necessary. The user is asked to bring these images one below the other.

  • MM_04-02

    Pass it through untouched?

    MM_04-02

    In this setup, a curled aluminum pipe with a radius of 1 cm was used. There is a lever (with a radius of 2 cm) that can pass through this pipe. The user is asked to bring this lever to the end without touching the aluminum pipe. When it touches, the device makes a sound.

  • MM_14-02

    Periscope

    MM_14-02

    It is the area where the periscopes used in submarines will be experienced. Thanks to the screen placed inside
    the visitor will see the image of the submarine. The height will be adjustable
    according to the user.

  • T_09-02

    Pixel

    T_09-02

    Visitors press their bodies against one side of the Pixel wall, pushing certain blocks and pins through the frame and creating an image on the other side. There is also a media kiosk connected to the pixel walls with real life examples of high resolution and low resolution images. The images will be the same, but you can zoom in to see incredible detail in high resolution.

  • MM_15-02

    Puzzle

    MM_15-02

    There are 2 puzzles where visitors can see endangered animals such as leopard, penguin, caretta caretta, polar bear,
    panda, fallow deer. Try to complete the animal
    image in the puzzle by turning the cylinders.

  • R_03-02

    QR Code Wall

    R_03-02

    With the QR codes on the panel and the screen connected to the panel, robots in the world can be examined through the screen on the table.

  • O_13-02

    Race Your Car

    O_13-02

    Visitors who design their own cars observe the differences of their car designs and their effects in the race with the racing simulator.

  • IC_06-02

    Recycle

    IC_06-02

    Visitors match familiar recyclable products such as plastic and glass containers, paper products, aluminum cans, tires, steel products, etc. with the resources from which they are made (petroleum, trees, silica, iron ore, bauxite ore, coal, etc.) on a panel-mounted mechanical interactive unit. Audible and visual feedback is triggered when correct matches are made.

  • O_16-02

    Regenerative Brake

    O_16-02

    Regenerative braking system is an energy recovery mechanism that allows the moving vehicle to generate electricity during braking. Participants will charge the battery using the gas and brake pedals in the setup and
    will be able to watch the flow of electricity from the battery to the motor that turns the wheel.

  • IC_20-02

    Renewable Energy

    IC_20-02

    It is a device that deals with wind energy from renewable energy types. The visitor moves the wind tribune on the panel and the motion energy turns into electrical energy. The battery is filled and energy reaches the electric vehicles used at home.

  • TD_07-02

    Robotic Bee

    TD_07-02

    The visitor will direct the robotic bees in the game controlled by the joystick and they will be able to observe how they carry the pollen on the bees to other plants by allowing them to land on the plant, thus they will experience how bees take part in the pollination of plants.

  • R_05-02

    Sand City

    R_05-02

    The setup consists of a real-time, projected sandbox. They will interactively create topographical shapes (mountains, hills, rivers, etc.) on the sandbox with their hands by means of “lows” and “highs”. With the help of projections and computers supported by special software, the visuals of various animations will be projected on the surface of the sandbox and in this way, topographic shapes will be created according to sand movements.

  • SS_09-02

    SCADA: Manage Water in the City

    SS_09-02

    It is a setup where 360° water management is simulated in the city with SCADA and the visitor will be in the role of the operator. Water management is realized in the simulated city by performing different tasks in three categories as Drinking Water, Waste Water and Pressure Management. Physical tools such as valves, buttons, etc. will be used for the tasks, and warnings and solutions are monitored on the screen.

  • R_12-02

    Soccer Match with Robots

    R_12-02

    Play a soccer match by controlling your own robots in a simulated soccer field environment.

  • TD_11-02

    Soil Types

    TD_11-02

    There are 3 different soil types in the transparent lanterns on the table. These are zonal (native) soils, introzonal soils, azonal (transported) soils. The visitor examines the soil by getting information about the soil types by examining the graph on the lantern.

Bilim Merkezleri

Üreticiler

Genel Durum

Garanti Durumu

Destek Hattı