Ürünler

520 sonuçtan 65-80 arası gösteriliyor

Ürünler

  • IC_14-02

    Carbon Footprint

    IC_14-02

    The user presses the buttons on the foot-shaped device where the activities they do in daily life are written. With the gradual led, the user learns which activity consumes more carbon footprint.

  • DM_01-02

    Caretta Caretta from waste

    DM_01-02

    The beaches are one of the important breeding centers of Caretta Carettas. The loggerheads identified with the beaches have been transformed into an iconic sculpture with waste.

  • TB_04

    Çarklar ve Dişliler

    TB_04

    Çarklar ve dişliler birer basit makinedir. Çarklar ve dişliler birbirine bitişik şekilde kullanıldığı gibi aralarında mesafe artınca kayış veya zincirle de kullanılabilmektedir. Birbirine bitiştirilen çarklar zıt yönlü döner. Kayış veya zincir ile bağlı olan çarklar ise aynı yönlü döner.İki farklı büyüklükte çark birbiri ile bağlandığında küçük çarkın dönüş sayısı fazla, büyük çarkın dönüş sayısı daha azdır.

  • TB_05

    Çarklı Tahteravelli

    TB_05

    Tahterevallinin hareketi, merkezindeki milde bir dönme etkisi oluşturur. Bu
    etkiyle panoda birbirine bağlı dişlileri döndürürsünüz. Tahterevallide aşağı
    yukarı hareket ederken dişliler de saat yönünde ve saat yönünün aksi
    yönünde dönerler.

  • MM_19-02

    Catch Me

    MM_19-02

    The device consists of a total of 50 buttons and 2 digital indicators.The visitor can compete with his friends or himself by trying to press the randomly lit buttons in the device.The score can be tracked on the digital indicator.

  • TB_20-02

    Chaotic Pendulum

    TB_20-02

    There are chaotic pendulums in the wheel placed vertically in the apparatus on the base of the device. Thanks to the light placed at the ends of the pendulums, the rotating pendulums follow various paths and create various visuals.

  • TB_10-02

    Circuits

    TB_10-02

    Visitors explore the world of electronics through the assembly of modular circuit board components. Available parts include power supplies such as batteries, switches, lights, motors, resistors, capacitors, relays, etc. These are all designed to fit neatly and easily to create electronic devices without too many tangled wires connecting each component.

  • TIP_05-02

    Circulatory System

    TIP_05-02

    The visitor chooses one of the two buttons in front of him/her and examines the small and large blood circulation. With the help of led lights and sound, the circulation of blood in the body is conveyed to the visitors.

  • AF_03

    Çığ Simülatörü

    AF_03

    Çığ simülatöründe ,ziyaretçi masa üzerinde yer alan butona basarak simülasyon modeli içerisinde kar yağışını başlatır. Biriken karın (bilye) püskürtülmesi ile çığ oluşur. İki ayrı modelin birinde bitki örtüsü olmayan arazi, diğerinde ağaç ve bariyerler yer alan bir arazi bulunur. Ziyaretçi, iki model arasındaki farkları gözlemleyerek orman tahribinin çığdan doğan zarara etkilerini inceler.

  • E_18-02

    Clean Energy House

    E_18-02

    The clean energy house setup is a game-based setup. A house model has two screens on opposite sides of the model, one displaying the garden and the other the living room. The screens are turned off and
    is activated via the buttons in front of them.

  • IC_13-02

    Climate and Wind Map

    IC_13-02

    It is a device about climate types and wind types in Turkey. The visitor learns the location and characteristics of climate and wind types in Turkey through the buttons on the table.

  • IC_12-02

    Climate Challenge

    IC_12-02

    While visitors watch the causes and consequences of climate change from the acrylic sphere placed to represent our world, they answer a question-and-answer application that teaches us what we need to do to reduce our carbon footprint with the question-and-answer content that will appear on the screens and they will be scored.

  • IC_11-02

    Climate Log

    IC_11-02

    Trees can live for hundreds, sometimes even thousands of years. During this long life, a tree can face a variety of environmental
    conditions: wet years, dry years, cold years, hot years, early frosts, forest fires, etc. The
    age rings of a tree tell us about the age of the tree and the regional climate in the years it lived.
    The visitor can predict the climatic conditions in those years based on the shapes and colors of the tree rings.

  • TB_44-02

    Climbing Cone

    TB_44-02

    This setup is designed to demonstrate the motion of the center of mass. The natural movement of objects is guided by their center of gravity. According to physics, the center of mass tends to fall. Due to the characteristics of the mechanism
    constructed here, the center of mass of the twin cone appears to be climbing upwards
    even though it is falling.

  • IC_01

    CO2 Çevrim Oyunu

    IC_01

    Ünite bir ekran ve önünde yer alan RFID sensörlü akıllı masa sistemi ile masaya duyarlı RFID etiketli AR bloklardan oluşur. Ekranda oyun senaryosu doğrultusunda, doğal karbon çevrimi ve bunu etkileyen insan faktörü, çeşitli üretim ve eylemlerden gelen karbon salımı etkileşimli olarak aktarılır. Etkileşimi yaratmak amacıyla bloklar masa üzerinde, ekranda gösterilen adımlar takip ederek yerleştirilir.

  • IC_01-02

    CO2 Cycle Game

    IC_01-02

    The unit consists of a screen and a smart table system with RFID sensors in front of it and AR blocks with table-sensitive RFID tags. On the screen, in line with the game scenario, the natural carbon cycle and the human factor affecting it, carbon emissions from various production and actions are interactively conveyed. In order to create interaction, the blocks are placed on the table following the steps shown on the screen.

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