Ürünler

100 sonuçtan 81-96 arası gösteriliyor

Ürünler

  • E_10-02

    Solar Energy

    E_10-02

    The unit aims to reflect the light from the spotlight onto the solar panel through an angle adjustable mirror. It can be used by one person, or the airplane model can rotate more thanks to the stools made opposite each other.

  • E_09-02

    Solar Power Plants

    E_09-02

    The unit explains the system and the conversion of solar panels into electrical energy and shows the energy produced by the solar panels. The display has a welcome screen with instructions for use. The user touches the screen to start. It progresses by following the menu with language selection. With the interface design that visualizes the digital content, the user learns how solar panels produce energy and how this energy is converted into electrical energy with visuals and information texts.

  • TIP_17

    Solunum Sistemi

    TIP_17

    Ziyaretçi hazırlanmış akciğer maketinin önüne gelir. Maketin grafik kısmında bulunan pompa ile düzeneği aktive eder ve akciğerler önünde bulunan zar şişmeye başlar ve içi dolar. 4 saniye sonra , 8 saniyede ciğerdeki havalar tamamen boşalmış olur. Ziyaretçi böylelikle doğru sürede nefes alıp-vermeyi ve akciğerlerin çalışma mekanizmasını gözlemlemiş olur.

  • DM_08-02

    Sundial

    DM_08-02

    It is an elliptical sundial device for measuring time according to the position of the sun. The visitor is positioned at the rectangular cursor on the device and learns the time by following its shadow on the horizontal plane.

  • DM_17-02

    Swing

    DM_17-02

    In this setup, where the swinging motion is tested in practice, one of the children starts swinging on the swing, when the child slows down, the swinging motion is passed to the child sitting across from him/her through the mechanism on the top and the child sitting across starts swinging without any effort. This movement continues reciprocally.

  • AF_01-02

    The Right Steps in Disaster

    AF_01-02

    The disaster and emergency digital game played on the screen teaches what to do in different environments during an earthquake. The visitor is presented with various disaster and emergency scenarios, asked questions and asked to make the right choices.

  • AF_20-02

    Tsunami

    AF_20-02

    The visitor creates waves in the water by pressing the buttons on the assembly table. By creating waves of different sizes, the visitor observes the effects of these waves on the houses on the shore.

  • H_08-02

    Turkish Aviation History

    H_08-02

    Visitors will learn about the historical development of our country in the field of aviation and the people who did important work in this field in the past. They will comprehend the importance of these people and events that contributed to Turkish aviation.

  • IC_07-02

    Types of Recycling

    IC_07-02

    There are four chambers on the setup table and moving tapes on them. One part of the tape is transparent and one
    part is opaque. The visitor observes the product transformations by rotating the handles on the table.
    The apparatus on the left moves the bands on the upper chambers and the apparatus on the right moves the bands on the lower chambers.

  • AF_08-02

    Vortex

    AF_08-02

    Visitors press the button on the table and the propellers in the chamber start to rotate when the button is pressed. The vortex formed in the water causes the ball in the chamber to be pulled towards the center. Visitors observe the effect of the vortex on the objects in the water.

  • E_16-02

    Water and Carbon Footprint

    E_16-02

    Visitors answer a question-and-answer exercise through interactive screens that teach us what we need to do to reduce our carbon and water footprint. They are expected to select options to answer the questions on the screen. As visitors answer the questions, the led bar on the screen reacts according to the result of the computer calculations to determine their water and carbon footprints.

  • IC_05-02

    Water Consumption at Home

    IC_05-02

    Visitors press buttons representing the water consumed by various household items, appliances and actions to see the amount of water they consume, represented by a series of water bins rendered as buttons. The number of lit bins indicates how much water we consume when we use each fixture or appliance.

  • AF_18-02

    Water Pollution

    AF_18-02

    The screen on the setup table shows an underwater environment with living creatures. The buttons on the table show different types of pollution sources. When the button is pressed, the icon of the pollution source on the screen lights up white and the light of a group of creatures turns off. When all pollutants are activated, the lights of the creatures go out. This leaves a dark environment where only the pollutants are visible.

  • DM_07-02

    Whisper Bowls

    DM_07-02

    This setup consists of two parabolic reflectors facing each other. Parabolic reflectors reflect sound in the same way that mirrors reflect light. When spoken in a whisper towards the center of one parabolic reflector, the sound reflects to the focal point of the other parabolic reflector and collects there. In this way, what the visitor says in a whisper is easily heard by the other visitor.

  • E_15-02

    Wind Energy

    E_15-02

    Visitors choose different turbine blades (propellers) to be mounted on a series of wind turbines. They turn blowers on each turbine, which powers a slot car track. Visitors watch the cars race around the track and discover how more efficient blade arrangements make the cars move faster. This open-ended activity allows visitors to retest different turbine blade arrangements.

  • H_05-02

    Wing Structure

    H_05-02

    In the unit, visitors will encounter a water-supported mechanical device that explains why the leading edge of the wing structure is round and the trailing edge is sharp.

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